The Wii version of the game also expands upon the ratio of night-time levels to daytime, with more than three times as many night-time levels (twenty-five in all). Night-time levels have been adjusted in the Wii version to allow greater use of the Wii Remote, where players may control the arms of the Werehog by using the Wii Remote and Nunchuck in order to grab onto objects and move forward in the levels.
![sonic unleashed chun nan sonic unleashed chun nan](https://thumbs.gfycat.com/RequiredLivelyHuemul-mobile.jpg)
Collecting rings in these segments replenishes the Werehog's health, while a special move, Unleashed Mode, allows the Werehog to channel his anger into increasing the power of his attacks for a short time. Gameplay here sees the player use a variety of melee and combo attacks to defeat a large number of enemies, collect items and move items around to advance through the level, and use his stretchable arms to cling to distant objects simple puzzle elements are also featured. The night-time levels feature slower, action-oriented gameplay, in which Sonic transforms into the Werehog, a beast form that has great strength and stretchable arms. Side-scrolling gameplay in daytime levels (Spagonia, PS3/Xbox 360 version). In contrast, the PlayStation 2 and Wii versions of the game, available boost is represented by bars, which may be increased by performing "Action Chains", destroying multiple enemies in quick succession through the use of homing attacks or by collecting rings. The amount of boost remaining may be increased by collecting more rings, and is decreased when the player uses it. In the PlayStation 3 and Xbox 360 versions, an on-screen "Ring Energy" meter is used to display how much boost is available.
Sonic unleashed chun nan series#
The game also affords a gameplay mechanic for speed used in the Sonic Rush series in the form of Sonic Boost, which temporarily increases Sonic's speed, as well as allowing him to smash through objects, destroy enemies instantly, or even access different level paths. For instance, a new side-step feature is available known as the Quick Step, allowing Sonic to dodge left-and-right, and a Speed Drift feature allows Sonic to turn around corners at high speed, without slowing down. In addition to moves available in past games, such as wall jumping and the homing attack, new moves are also introduced. 2D sections are reminiscent of the Mega Drive/Genesis-era Sonic games, where the player controls Sonic in a side-scrolling fashion, while 3D sections sees the camera placed behind Sonic, so the player may move in all directions. ĭaytime levels focus on Sonic's speed, and to this extent, sees the player control Sonic through fast-moving stages containing both 2D and 3D styles of gameplay. In sections of the PlayStation 3 and Xbox 360 versions of the game, the player may choose to advance the time of day in order to play as either Sonic or the Werehog in the PlayStation 2 and Wii versions, time is advanced automatically. Europe is 'Apotos' and 'Spagonia', Africa is 'Mazuri', North America is 'Empire City', Asia is 'Chun-nan', Antarctica is 'Holoska', Middle East is 'Shamar' and Southeast Asia is 'Adabat'). Each level takes place on a particular continent, each of which have been modelled on real-world locations (e.g. Gameplay in Sonic Unleashed focuses on two modes of platforming play: fast-paced levels that take place during daytime, showcasing Sonic's trademark speed as seen in previous games in the series, and slower, night-time levels, during which Sonic's Werehog form emerges, and gameplay switches to an action-based, brawler style of play, in which Sonic battles Gaia enemies (those created by the main enemy in the game, Dark Gaia). Third-person gameplay in daytime levels (Apotos, PS3/ Xbox 360 version). This would be the final Sonic the Hedgehog game released for the PlayStation 2. Reviewers felt that Unleashed was ultimately not the title that would be able to reinvigorate the series. However, critical reception for the game was mixed, with reviewers praising certain elements, such as the sense of speed in daylight stages and the graphics and audio that make up the environments, and criticizing others, such as the new Werehog game mechanic, as well as several gameplay and design concepts.
![sonic unleashed chun nan sonic unleashed chun nan](http://vignette3.wikia.nocookie.net/sonic/images/e/ea/Sonic_Unleashed_-_GC_2008-PS3_Xbox_360_Wii_PS2Screenshots1514920080806-210338-000014_copy_copy.jpg)
![sonic unleashed chun nan sonic unleashed chun nan](https://i.ytimg.com/vi/ddk5mqfCgd4/mqdefault.jpg)
Public anticipation for the game was high, owing to the video's demonstration of some two-dimensional gameplay, seen as a possible return to Sonic's platforming roots. It was released on Disney Channel July 29, 2009.Įxistence was first brought to light when Sega trademarked the Unleashed name, and shortly after, images and a gameplay video were leaked to the public in March 2008.
Sonic unleashed chun nan movie#
Sonic Unleashed: The Movie is an eighth film of Sonic the Hedgehog film series. Kiyoko Yoshimura & Shiro Maekawa (Game Script) Shun Nakamura (Director/Lead Game Design/Game Story)